Thursday, February 26, 2015

The First Milestone



Screen Flow Development Process


     For the first mile stone, I worked to complete a rough screen flow, using google drawings, and prototype, using moqups, for the Binary Biters.

     I began with looking at a few references including the Angry Birds web and mobile game, Tiny Wings, and 'Dillo Hills.

    For screen flow process, I read up on a few articles and looked at previous examples including: 

     To better visualize the game as a whole, I first created a basic moqup: 
     I then moved into creating a more efficient/usable screen flow that matched the programming team a bit better.



     I problem solved further to better match the programming team's expectations and created the above google drawing.

     Editable Link:

      The next stage will be to present this to the team as a whole and work out flow errors or kinks. We will also form a solid plan for amount of cutscenes and how the cutscenes will be integrated.






Sunday, February 15, 2015

Wireframing

Screen Flow Wire frame

I have started wireframing Binary Biters. I began using the web app moqups. It works fairly simply, is free, and allows for quick sharing.

https://moqups.com/bladeligerruler@tamu.edu/MENjvwhE

Next, I am going to problem solve navigation between save states, game play, and cut-scenes.


Sunday, February 8, 2015

Contract

Binary Biters Contract 


For the project I intend to: 
  • Design and tailor the UI/UX layout and create a UI Kit, with the aim being to match visual art style 
  • Coordinate with the UI/UX developer to match direction, style, and understand implementation limitations 
  • Help to create/design audio assets, working to match the game's feel to create a coherent experience. 
  • Facilitate weekly group meetings and coordination with our mentor, Gracie. 
  • Keep the group motivated and productive 
Major Mile Stones:
  • 2/5/15 (Initial Working Prototype) 
  • 2/26/15-Fully functional rough UI/UX 
  • 3/24/15-A more polished UI and finalized UI Kit 
  • 4/9/15- Sound research 
  • 4/30/15- Fully finished sound implemenation 
  • 5/7/15 (Final Deliverable) 
These objectives will alter based on development and team needs.

I will flex as necessary to push production forward.