Thursday, February 26, 2015

The First Milestone



Screen Flow Development Process


     For the first mile stone, I worked to complete a rough screen flow, using google drawings, and prototype, using moqups, for the Binary Biters.

     I began with looking at a few references including the Angry Birds web and mobile game, Tiny Wings, and 'Dillo Hills.

    For screen flow process, I read up on a few articles and looked at previous examples including: 

     To better visualize the game as a whole, I first created a basic moqup: 
     I then moved into creating a more efficient/usable screen flow that matched the programming team a bit better.



     I problem solved further to better match the programming team's expectations and created the above google drawing.

     Editable Link:

      The next stage will be to present this to the team as a whole and work out flow errors or kinks. We will also form a solid plan for amount of cutscenes and how the cutscenes will be integrated.






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